Tent Pegging
South Africa
A Tentpegging “run” consist of one single attempt of horse and rider riding from the start of the track past the targets and equipment to the end of the track.
The track is approximately 150m – 200m in length and 22m – 27m wide.
IN - GROUND ITEMS
INDIVIDUALS
Individual Lance
Weapon: Lance
Senior/Junior: Both
Number of runs: 2 runs
Number of riders: 1 rider
Targets per run: 1 x 75ml Peg
Points per run: 6 for the peg and 3 for style
Speed per run: 4.3seconds for seniors and 4.6 seconds for juniors
Individual Sword
Weapon: Sword
Senior/Junior: Both
Number of runs: 2 runs
Number of riders: 1 rider
Targets per run: 1 x 75ml Peg
Points per run: 6 for the peg and 3 for style
Speed per run: 4.3seconds for seniors and 4.6 seconds for juniors
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HALF SECTIONS
Half Section Lance
Weapon: Lance
Senior/Junior: Both
Number of runs: 2
Number of riders: 2 riders abreast
Targets per run: 1 x 75ml Peg per rider per run
Points per run: 6 for the peg each and 4 for style for the pair
Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors
Half Section Sword
Weapon: Sword
Senior/Junior: Both
Number of runs: 2
Number of riders: 2 riders abreast
Targets per run: 1 x 75ml Peg per rider per run
Points per run: 6 for the peg each and 4 for style for the pair
Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors
SECTIONS
Section Lance
Weapon: Lance
Senior/Junior: Both
Number of runs: 2
Number of riders: 4 riders abreast
Targets per run: 1 x 75ml Peg per rider per run
Points per run: 6 for the peg each and 8 for style for the team
Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors
Section Sword
Weapon: Sword
Senior/Junior: Both
Number of runs: 2
Number of riders: 4 riders abreast
Targets per run: 1 x 75ml Peg per rider per run
Points per run: 6 for the peg each and 8 for style for the team
Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors
OVER-HEAD ITEMS
LEMONS AND PEGS
Lemons and Pegs
Weapon: Sword
Senior/Junior: Senior only
Number of runs: 2
Number of riders: 1 rider
Targets per run: 2 x normal oranges and 1 x 75ml Peg per rider per run
Points per run: 6 points for each orange that is sliced, 6 for the peg and 3 for style
Speed per run: 4.3 seconds for seniors
"IT'S NOT WHETHER YOU
GET KNOCKED DOWN, IT'S WHETHER YOU GET UP"
Vince Lombardi
RINGS AND PEGS
Rings and Pegs
Weapon: Lance
Senior/Junior: Both
Number of runs: 2
Number of riders: 1 rider
Targets per run: 2 x 50mm in diameter ring and 1 x 75ml Peg per rider per run
Points per run: 6 points for each ring, 6 for the peg and 3 for style
Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors
SKILL AT ARMS
Skill at Arms
Weapon: Pricker (Seniors and Juniors)/Revolver (Seniors), Sword and Lance
Senior/Junior: Both
Number of runs: 1
Number of riders: 1 rider
Targets per run: 2 x balloons, 2 x 60cm jumps, 1 x heart, 2 x 50mm in diameter ring and 1 x 75ml Peg per rider
Points per run: 3 points for each balloon, 3 points per jump, 6 points for the heart, 6 points for each ring, 6 for the peg and 3 for style (42 points in total)
Speed per run: 45 seconds for seniors and 50 seconds for juniors
Skill at arms comprises of 3 legs and is rode in a "Z" formation.
First Leg: Two jumps & Two Balloons
Rider uses a Pricker(Seniors and Juniors)/ or Revolver (Seniors Only)
Second Leg: One heart hung on a straw bag
Rider uses a sword
Third Leg: Two Rings and One Peg
Rider uses a lance