A Tentpegging “run” consist of one single attempt of horse and rider riding from the start of the track past the targets and equipment to the end of the track.

The track is approximately 150m – 200m in length and 22m – 27m wide.

IN - GROUND ITEMS

INDIVIDUALS

Individual Lance

Weapon: Lance

Senior/Junior: Both

Number of runs: 2 runs

Number of riders: 1 rider

Targets per run: 1 x 75ml Peg

Points per run: 6 for the peg and 3 for style

Speed per run: 4.3seconds for seniors and 4.6 seconds for juniors

 

Individual Sword

Weapon: Sword

Senior/Junior: Both

Number of runs: 2 runs

Number of riders: 1 rider

Targets per run: 1 x 75ml Peg

Points per run: 6 for the peg and 3 for style

Speed per run: 4.3seconds for seniors and 4.6 seconds for juniors

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HALF SECTIONS

Half Section Lance

Weapon: Lance

Senior/Junior: Both

Number of runs: 2

Number of riders: 2 riders abreast

Targets per run: 1 x 75ml Peg per rider per run

Points per run: 6 for the peg each and 4 for style for the pair

Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors

 

Half Section Sword

Weapon: Sword

Senior/Junior: Both

Number of runs: 2

Number of riders: 2 riders abreast

Targets per run: 1 x 75ml Peg per rider per run

Points per run: 6 for the peg each and 4 for style for the pair

Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors

SECTIONS

Section Lance

Weapon: Lance

Senior/Junior: Both

Number of runs: 2

Number of riders: 4 riders abreast

Targets per run: 1 x 75ml Peg per rider per run

Points per run: 6 for the peg each and 8 for style for the team

Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors

 

Section Sword

Weapon: Sword

Senior/Junior: Both

Number of runs: 2

Number of riders: 4 riders abreast

Targets per run: 1 x 75ml Peg per rider per run

Points per run: 6 for the peg each and 8 for style for the team

Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors

OVER-HEAD ITEMS

LEMONS AND PEGS

Lemons and Pegs

Weapon: Sword

Senior/Junior: Senior only

Number of runs: 2

Number of riders: 1 rider

Targets per run: 2 x normal oranges and 1 x 75ml Peg per rider per run

Points per run: 6 points for each orange that is sliced, 6 for the peg and 3 for style

Speed per run: 4.3 seconds for seniors

"IT'S NOT WHETHER YOU
GET KNOCKED DOWN, IT'S WHETHER YOU GET UP"

Vince Lombardi

RINGS AND PEGS

Rings and Pegs

Weapon: Lance

Senior/Junior: Both

Number of runs: 2

Number of riders: 1 rider

Targets per run: 2 x 50mm in diameter ring and 1 x 75ml Peg per rider per run

Points per run: 6 points for each ring, 6 for the peg and 3 for style

Speed per run: 4.3 seconds for seniors and 4.6 seconds for juniors

SKILL AT ARMS

Skill at Arms

Weapon: Pricker (Seniors and Juniors)/Revolver (Seniors), Sword and Lance

Senior/Junior: Both

Number of runs: 1

Number of riders: 1 rider

Targets per run: 2 x balloons, 2 x 60cm jumps, 1 x heart, 2 x 50mm in diameter ring and 1 x 75ml Peg per rider

Points per run: 3 points for each balloon, 3 points per jump, 6 points for the heart, 6 points for each ring, 6 for the peg and 3 for style (42 points in total)

Speed per run: 45 seconds for seniors and 50 seconds for juniors

Skill at arms comprises of 3 legs and is rode in a "Z" formation.

First Leg: Two jumps & Two Balloons

Rider uses a Pricker(Seniors and Juniors)/ or Revolver (Seniors Only)

Second Leg: One heart hung on a straw bag

Rider uses a sword

Third Leg: Two Rings and One Peg

Rider uses a lance